I’m working as a game developer area for two (2) years and my experience is based on developing high-poly and low-poly models, retopology, baking textures and creation of textures for PBR.
I started out studying Gilberto courser two years ago in order to improve my career profile and with the sequence of Rafael Souza anatomy course and going deep with the sculpture and anatomy
I used to teach about modeling process for beginners showing how to develop 3d models for games and how to keep studying, each lecture its different for the people who watched the last ones
Extensive knowledge in 3DS Max, Zbrush, Unity3D, Substance Painter and Marmoset and Maya for retopology.
Participate on zbrush summit 2016 and 2017 to improve my workflow and get inspired by others great artists and continuously training my english
Always seeing the others artists work to know how to improve my process and quality and every challenge are really welcome
I hope you enjoy it and be comfortable to schedule an interview.
Thank you for you attention.
Sao Paulo, Brazil